﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace APPWG4806.Back.Entry
{
    /// <summary>
    /// 工序类
    /// </summary>
    public class WorkStationEntry
    {

        /// <summary>
        /// 
        /// </summary>
        public string Creator { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public DateTime CreateDate { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public string Modifier { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public string ModifyDate { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public bool Condtion { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public string Description { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public int MaterialId { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public int WorkStationSeq { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public string WorkStationName { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public int WorkStationTypeId { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public bool LastWorkStation { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public string WorkStationVersion { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public bool IsPrint { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public int BatchQty { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public bool IsCheck { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public string IdIndex { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public string SnKey { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public int SnKeyIndex { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public string SnKeyLength { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public string WeldingProjectName { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public bool IsCheckPo { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public string MaterialNo { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public bool UserDo { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public bool CheckTimeA { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public bool CheckTimeB { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public bool CheckTimeC { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public bool CheckTimeD { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public bool ControlBackStation { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public int ControlBackTime { get; set; }
        /// <summary>
        /// 
        /// </summary>
        public string MachineNo { get; set; }
    }
}
